Powers in motion

Known Factions

Organizations, cults, churches, alliances, and hidden powers the party may encounter or hear about.

Active Factions

The following organizations are active forces in the campaign. This page records only player-safe information: names, public reputations, and the general shape of their interests along the Sword Coast.

The Harpers

A semi-secret network of agents, informants, lorekeepers, bards, mages, and field operatives who oppose tyranny, dangerous concentrations of power, and hidden threats before they become open disasters.

Emerald Enclave

Guardians of the natural order who watch the borderlands, forests, marshes, rivers, ruins, and wild places of Faerûn for unnatural corruption, reckless civilization, and forces that disturb the balance.

Lords’ Alliance

A political and military compact of cities and rulers who seek order, stability, trade security, and coordinated defense across the Sword Coast and the wider North.

Zhentarim

The Black Network: merchants, mercenaries, fixers, spies, and hard-eyed opportunists whose help is rarely free and whose neutrality can be as valuable as their friendship.

Cult of the Dragon

A dangerous and fractious cult bound to draconic prophecy, old secrets, and the elevation of dragons—living or dead—into instruments of dominion.

Red Wizards of Thay

Thayan arcanists, necromancers, envoys, merchants, and agents whose public dealings often conceal deeper magical, political, and military ambitions.

The Black Blades

The Thieves’ Guild of Baldur’s Gate, known by a sharper and less comforting name in certain streets. Their reach is strongest where coin, silence, smuggling, burglary, and quiet murder overlap.

Role: Baldur’s Gate criminal underworld

Shadow Thieves of Amn

A feared criminal power out of Amn, whispered about whenever professional thieves, foreign money, and careful disappearances are discussed. Their name carries weight along the Sword Coast, especially where smuggling routes, stolen goods, hired killers, and quiet extortion intersect.

Role: Amnian criminal syndicate

Player-safe note: This page identifies active factions only at the level currently safe for the campaign archive. Hidden command structures, secret patrons, unrevealed alliances, and future campaign revelations remain off the public site.